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You pay for it, download it, and apparently can have as many copies of it as you need. It comes in the form of a 708-page, 77.43MB PDF file, watermarked with the name and order number of the purchaser. Oddly, MMP is not selling this product from its own website, but rather from the rather obscure Wargame Vault site, where it can be had for $59.99.
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Now, a mere 20 years later, MMP has actually made good on its promise of an electronic ASL rulebook–though aficionados of CD-ROMs are doomed to eternal disappointment. In the second edition of the ASL Rulebook, published in 2001, MMP promised a forthcoming electronic edition of the ASL rules, which would be published on CD-ROM. We started on the 8th of may 2007 and have 2,337 articles.PDF file containing 708 pages of official ASL rules (Chapters A-H, J-K, and W), as well as charts and tables. Any copyrights infringments should be reported asap to your platoon squad leader (mail to Artwork used with permisson of Rodney Kinney.
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The more people that use the ASL.NET Site, the more complete the information will be!Ĭreate an account, and check out the help pages for information on how to get started with editing pages.Īdvanced Squad Leader is a trademark of Avalon Hill Games, Inc., a Hasbro affiliate.
#Advanced squad leader scenarios pdf trove update
This way, the information here should be as exact as possible, instead of having to wait for a small group of people to update the information as the world changes. If you see any information that's missing, you can add it. So why an ASL Wiki? As you're going through looking for information, if you see something that's incorrect, you can correct it. How do I create or add a VASL Log file?.How do I add a tournament (ongoing and defunct)?.How do I add a Q&A or Rule Clarifications?.We want you, soldier !įurthermore we want to make it easier for players to have access to everything available online. Please read our guideline on how to collaborate here. We focus on providing information and explanation on every aspect of the ASL system. The ASL.NET Site is by no means a replacement for other great ASL-sites. We provide a place to upload all your ASL-stuff, in ready-to-print PDF-format and all files that arent available anymore or that one day wont anymore. in short, everything that could be useful to other fellow ASL-gamers. Handmade scenario's, AAR's, well written thoughts and clarifications of the rules :-), magazines. The ASL.NET Site will dedicate itself to preserve all that precious information. How many times have we clicked on the weblink only to find that once so great site dead? During the years people have come and left again and their deeds and knowledge seems lost forever. It is clear that the ASL game (and community) has grown during the years, but time is not always on our side. Some even tried their own scenario, their own program and wrote down some AAR's and analysis. Who have played, replayed, learned and relearned. We started the ASL.NET Site for all those gamers, who have learned to love the game. Each ASL module contains eight or more carefully balanced, historically based scenarios - but players can also design their own using the 40+ geomorphic SL/ASL mapboards, numerous terrain overlays, copious historical notes, and thousands of counters depicting virtually every vehicle, gun and troop type in action during the war by every major and minor combatant nation.
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Playing pieces (counters) represent squads, half-squads and crews, plus individual leaders, heroes, vehicles and guns. ASL is a system based on the original Squad Leader game, but revised and expanded so that ultimately a player can simulate any company or battalion-level ground action in any theater of WWII. No other can match its combination of beauty, detail and excitement.
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Our crowning achievement, and the ultimate wargame. The Avalon Hill Game Company themselves described ASL in their 1996 catalogue as: